Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainGroundFollowComponent::
IsCleared
BlueprintWhether the ground has cleared the actor now (hidden, or about to be destroyed).
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Follow")
bool IsCleared() const;Blueprint Is Cleared
The graph as text
- Is Cleared (pure function; Target is Terrain Ground Follow)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainGroundFollowComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainGroundFollowComponent)
- Blueprint
- Is Cleared, in Orbdale › Terrain › Follow