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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainGroundFollowComponent::

EndPlay

Declaration

virtual void EndPlay(const EEndPlayReason::Type Reason) override;
Header
#include "OrbdaleTerrainGroundFollowComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainGroundFollowComponent)

Parameters

NameTypeDefaultMeaning
Reasonconst EEndPlayReason::Type——