Orbdale Terrain · OrbdaleTerrainEditor module · class
UOrbdaleTerrainGeoTiffImportSettings
ExperimentalEditor onlyWhat the GeoTIFF import asks: how much to thin, and the placement a file without georeferencing lacks (Tier 3, editor only).
Declaration
UCLASS(Transient)
class UOrbdaleTerrainGeoTiffImportSettings : public UObject- Header
#include "Factories/OrbdaleTerrainFactories.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Derives from
UObject
Functions
- Inspect
Read File: sets Info and bHasPlacement.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
File | FString | — | The file being imported. |
Info | FString | — | What the file is: its size, format and placement, or why it cannot be read. |
b | bool | true | The file carries its georeferencing (pixel size and corner). |
Decimate | int32 | 1 | Keep every Nth post in X and Y. 1 keeps every post; a 1 m DEM of a large area is often thinned to 2 or 4. |
Cell_ | double | 1.0 | Post spacing in metres of a file without georeferencing. |
Origin_ | FVector2 | FVector2 | World position of the north-west post of a file without georeferencing, metres. |