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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainGeoTiffFactory::

FactoryCreateFile

ExperimentalEditor only

Declaration

virtual UObject* FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, const FString& Filename,
                                   const TCHAR* Parms, FFeedbackContext* Warn, bool& bOutOperationCanceled) override;
Header
#include "Factories/OrbdaleTerrainFactories.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainGeoTiffFactory)

Parameters

NameTypeDefaultMeaning
InClassUClass*——
InParentUObject*——
InNameFName——
FlagsEObjectFlags——
Filenameconst FString&——
Parmsconst TCHAR*——
WarnFFeedbackContext*——
bOutOperationCanceledbool&——