Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainFollowSubsystem::
UntrackComponent
BlueprintStop following a component; instances stay where they are, hidden ones are restored first.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Follow")
void UntrackComponent(UInstancedStaticMeshComponent* Component);Blueprint Untrack Component
The graph as text
- Untrack Component (function call; Target is Orbdale Terrain Follow Subsystem)
- In Target (self object): self
- In Component (InstancedStaticMeshComponent object): None
- Header
#include "OrbdaleTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
- Blueprint
- Untrack Component, in Orbdale › Terrain › Follow
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Component | UInstanced | — | — |