Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainFollowSubsystem::
ScanActor
Track the foliage components and tagged components of one actor.
Declaration
void ScanActor(AActor* Actor);- Header
#include "OrbdaleTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Actor | AActor* | — | — |