Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainFollowSubsystem::
RefreshFollow
BlueprintDrop the records of instances that are gone and register those that are new, on a component already tracked.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Follow")
void RefreshFollow(UInstancedStaticMeshComponent* Component);Blueprint Refresh Follow
The graph as text
- Refresh Follow (function call; Target is Orbdale Terrain Follow Subsystem)
- In Target (self object): self
- In Component (InstancedStaticMeshComponent object): None
- Header
#include "OrbdaleTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
- Blueprint
- Refresh Follow, in Orbdale › Terrain › Follow
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Component | UInstanced | — | — |