Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainFollowSubsystem::
IsTickableWhenPaused
Declaration
virtual bool IsTickableWhenPaused() const override;- Header
#include "OrbdaleTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)