Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainFollowSubsystem::
DoesSupportWorldType
Declaration
virtual bool DoesSupportWorldType(EWorldType::Type WorldType) const override;- Header
#include "OrbdaleTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldType | EWorld | — | — |