Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainFollowSettings::
ModeFor
The mode for a foliage type: its override, else Follow when bFoliageFollowsGround and Ignore when not.
Declaration
EOrbdaleTerrainFollowMode ModeFor(const UFoliageType* Type) const;- Header
#include "OrbdaleTerrainFollowSettings.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainFollowSettings)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Type | const UFoliage | — | — |