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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · class

UOrbdaleTerrainFeatureToolBuilder

Editor only

Builds one feature tool.

Declaration

UCLASS()
class UOrbdaleTerrainFeatureToolBuilder : public UInteractiveToolBuilder
Header
#include "Tools/OrbdaleTerrainFeatureTools.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Derives from
UInteractiveToolBuilder

Description

The mode registers one builder per tool.

Functions

Properties

NameTypeDefaultMeaning
KindEOrbdaleTerrainFeatureToolEOrbdaleTerrainFeatureTool::Plate—
ModeTWeakObjectPtr<UOrbdaleTerrainEdMode>—

The mode whose invoker covers the feature.