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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainFeatureToolBase::

AppendEarthworksLines

Editor only

The earthworks lines of a preview: volumes and footprint, or why it was refused.

Declaration

static void AppendEarthworksLines(const OrbdaleTerrain::Native::FEarthworksResult& Result, const UOrbdaleTerrainSubsystem& Terrain, TArray<FString>& Lines);
Header
#include "Tools/OrbdaleTerrainFeatureTools.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainFeatureToolBase)

Parameters

NameTypeDefaultMeaning
Resultconst OrbdaleTerrain::Native::FEarthworksResult&——
Terrainconst UOrbdaleTerrainSubsystem&——
LinesTArray<FString>&——