Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainFeatureListTool::

OnPropertyModified

Editor only

Declaration

virtual void OnPropertyModified(UObject* PropertySet, FProperty* Property) override;
Header
#include "Tools/OrbdaleTerrainFeatureTools.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeDefaultMeaning
PropertySetUObject*——
PropertyFProperty*——