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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEditorLibrary::

ConfigureActiveStamp

Editor onlyBlueprint

Give the active Stamp tool its settings.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static bool ConfigureActiveStamp(double Radius_m, double Height_m, EOrbdaleTerrainStampBlend Blend);
Blueprint Configure Active Stamp
The graph as text
  1. Configure Active Stamp (function call)
    • In Radius M (Double): 0.0
    • In Height M (Double): 0.0
    • In Blend (EOrbdaleTerrainStampBlend): Add
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
Blueprint
Configure Active Stamp, in Orbdale › Terrain › Editor

Parameters

NameTypeDefaultMeaning
Radius_mdouble—

Half the mask's side, 1 to 1000 m.

Height_mdouble—

A white sample's height over the base; negative digs.

BlendEOrbdaleTerrainStampBlend—

How the stamp meets the ground.

Returns

false when the Stamp tool is not active.