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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEditorLibrary::

ConfigureActiveBrush

Editor onlyBlueprint

Give the active brush tool Stroke's settings (Stroke.Tool and Path_m are not used), so its ring and HUD show them; Stroke.bInvert holds Shift.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static bool ConfigureActiveBrush(const FOrbdaleTerrainEditorStroke& Stroke);
Blueprint Configure Active Brush
The graph as text
  1. Configure Active Brush (function call)
    • In Stroke (OrbdaleTerrainEditorStroke): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
Blueprint
Configure Active Brush, in Orbdale › Terrain › Editor

Parameters

NameTypeDefaultMeaning
Strokeconst FOrbdaleTerrainEditorStroke&——

Returns

false when no brush tool is active.