Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainEditorLibrary::
ActivateTerrainMode
Editor onlyBlueprintActivate the terrain editor mode in the level editor.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static bool ActivateTerrainMode();Blueprint Activate Terrain Mode
The graph as text
- Activate Terrain Mode (function call)
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
- Blueprint
- Activate Terrain Mode, in Orbdale › Terrain › Editor
Returns
false when the mode is not there.