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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEditorFollowSubsystem::

DoesSupportWorldType

Editor only

Declaration

virtual bool DoesSupportWorldType(const EWorldType::Type WorldType) const override;
Header
#include "Follow/OrbdaleTerrainEditorFollow.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor worlds only. (the rule of UOrbdaleTerrainEditorFollowSubsystem)

Parameters

NameTypeDefaultMeaning
WorldTypeconst EWorldType::Type——