Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainEditorFollowSubsystem::
Deinitialize
Editor onlyDeclaration
virtual void Deinitialize() override;- Header
#include "Follow/OrbdaleTerrainEditorFollow.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor worlds only. (the rule of UOrbdaleTerrainEditorFollowSubsystem)