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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEdMode::

MoveInvoker

Editor only

Move the brush's invoker to Location_cm (world cm), keeping full-resolution ground within Radius_m of it.

Declaration

void MoveInvoker(const FVector& Location_cm, double Radius_m);
Header
#include "Mode/OrbdaleTerrainEdMode.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainEdMode)

Parameters

NameTypeDefaultMeaning
Location_cmconst FVector&——
Radius_mdouble——