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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

SetSpacing

Blueprint

Lay dabs by distance: one each time the pointer has moved Fraction of the radius.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool|Brush")
void SetSpacing(float Fraction);
Blueprint Set Spacing
The graph as text
  1. Set Spacing (function call; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • In Fraction (Float): 0.0
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
Set Spacing, in Orbdale › Terrain › Tool › Brush

Parameters

NameTypeDefaultMeaning
Fractionfloat—

Of the brush radius; 0 returns to the fixed StepRateHz stepping.