Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

SetBrushAngle

Blueprint

Set the mask base angle, degrees from +X toward +Y; the rotation mode adds to it.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool|Brush")
void SetBrushAngle(float Degrees);
Blueprint Set Brush Angle
The graph as text
  1. Set Brush Angle (function call; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • In Degrees (Float): 0.0
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
Set Brush Angle, in Orbdale › Terrain › Tool › Brush

Parameters

NameTypeDefaultMeaning
Degreesfloat——