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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

ScaleRadius

Blueprint

Multiply the radius by Factor, clamped to the terrain's sculpt limits (at least 1 m).

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void ScaleRadius(float Factor);
Blueprint Scale Radius
The graph as text
  1. Scale Radius (function call; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • In Factor (Float): 0.0
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
Scale Radius, in Orbdale › Terrain › Tool

Parameters

NameTypeDefaultMeaning
Factorfloat——