Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
ScaleRadius
BlueprintMultiply the radius by Factor, clamped to the terrain's sculpt limits (at least 1 m).
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void ScaleRadius(float Factor);Blueprint Scale Radius
The graph as text
- Scale Radius (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- In Factor (Float): 0.0
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
- Blueprint
- Scale Radius, in Orbdale › Terrain › Tool
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Factor | float | — | — |