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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

GetSplatBrush

Blueprint

The splat SetSplatBrush set; empty when none.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Tool|Brush")
FOrbdaleTerrainSplat GetSplatBrush() const;
Blueprint Get Splat Brush
The graph as text
  1. Get Splat Brush (pure function; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainSplat): not connected
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
Get Splat Brush, in Orbdale › Terrain › Tool › Brush