Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
GetSculptComponent
BlueprintThe sculpt component the tool drives; added to the owner on first use when it has none.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
UOrbdaleTerrainSculptComponent* GetSculptComponent();Blueprint Get Sculpt Component
The graph as text
- Get Sculpt Component (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- Out Return Value (OrbdaleTerrainSculptComponent object): not connected
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
- Blueprint
- Get Sculpt Component, in Orbdale › Terrain › Tool