Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainBrushToolComponent::
EndStroke
BlueprintClose the open stroke.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void EndStroke();Blueprint End Stroke
The graph as text
- End Stroke (function call; Target is Orbdale Terrain Brush Tool Component)
- In Target (self object): self
- Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
- Blueprint
- End Stroke, in Orbdale › Terrain › Tool