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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushToolComponent::

CyclePaintLayer

Blueprint

Step through the paint layers, wrapping.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Tool")
void CyclePaintLayer(int32 Direction = 1);
Blueprint Cycle Paint Layer
The graph as text
  1. Cycle Paint Layer (function call; Target is Orbdale Terrain Brush Tool Component)
    • In Target (self object): self
    • In Direction (Integer): 1
Header
#include "Tools/OrbdaleTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread, local player only. (the rule of UOrbdaleTerrainBrushToolComponent)
Blueprint
Cycle Paint Layer, in Orbdale › Terrain › Tool

Parameters

NameTypeDefaultMeaning
Directionint321

+1 next, -1 previous.