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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainBrushTool::

SetExtensionTargets

Editor only

Registry ids of extension brush targets (V1 or V2) that the next strokes also drive: V2 targets receive the mask and each dab's resolved angle, V1 targets the plain dab.

Declaration

void SetExtensionTargets(const TArray<FName>& Ids);
Header
#include "Tools/OrbdaleTerrainBrushTool.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainBrushTool)

Description

Their undo records join the stroke's transaction.

Parameters

NameTypeDefaultMeaning
Idsconst TArray<FName>&——