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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainBrushTool::

PressAt

Editor only

Scripted press, drag to Location_cm and release (captures, scripted strokes): the same path as the mouse.

Declaration

bool PressAt(const FVector& Location_cm);
Header
#include "Tools/OrbdaleTerrainBrushTool.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainBrushTool)

Description

Holds the cursor as SetCursorAt does.

Parameters

NameTypeDefaultMeaning
Location_cmconst FVector&——