Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainBrushMaskProperties::

GetPickedExtensionTargets

Editor only

ExtensionTargets that are registered brush targets now, in order and once each: what a stroke or stamp drives.

Declaration

TArray<FName> GetPickedExtensionTargets() const;
Header
#include "Tools/OrbdaleTerrainBrushPalette.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainBrushMaskProperties)