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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushAsset::

SetMask

Take a mask made elsewhere, such as FBrushMask::Decode of bytes a server sent.

Declaration

bool SetMask(std::shared_ptr<const OrbdaleTerrain::Native::FBrushMask> Mask);
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainBrushAsset)

Parameters

NameTypeDefaultMeaning
Maskstd::shared_ptr<const OrbdaleTerrain::Native::FBrushMask>——

Returns

false for a null mask.