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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainBrushAsset::

HasMask

Blueprint

Whether the asset holds a baked mask.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Brush")
bool HasMask() const;
Blueprint Has Mask
The graph as text
  1. Has Mask (pure function; Target is Orbdale Terrain Brush Asset)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainBrushAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainBrushAsset)
Blueprint
Has Mask, in Orbdale › Terrain › Brush