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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainBake::

HasUnbakedAuthoring

Editor onlyBlueprint

Whether Actor names an authoring asset that still holds a payload: what the cook refuses and the bake commandlet's -Check reports.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Editor")
static bool HasUnbakedAuthoring(const AOrbdaleTerrainActor* Actor);
Blueprint Has Unbaked Authoring
The graph as text
  1. Has Unbaked Authoring (pure function)
    • In Actor (OrbdaleTerrainActor object): None
    • Out Return Value (Boolean): not connected
Header
#include "Authoring/OrbdaleTerrainBake.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Editor only, game thread. (the rule of UOrbdaleTerrainBake)
Blueprint
Has Unbaked Authoring, in Orbdale › Terrain › Editor

Parameters

NameTypeDefaultMeaning
Actorconst AOrbdaleTerrainActor*——