Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainAuthoringData::
GetPayload
Copy the payload out.
Declaration
bool GetPayload(TArray<uint8>& OutBytes) const;- Header
#include "OrbdaleTerrainAuthoringData.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainAuthoringData)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
OutBytes | TArray< | — | Receives the save bytes; emptied first. |
Returns
false when there is no payload.