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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainAuthoringData::

GetPayload

Copy the payload out.

Declaration

bool GetPayload(TArray<uint8>& OutBytes) const;
Header
#include "OrbdaleTerrainAuthoringData.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainAuthoringData)

Parameters

NameTypeDefaultMeaning
OutBytesTArray<uint8>&—

Receives the save bytes; emptied first.

Returns

false when there is no payload.