Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainAsyncBase::
StreamAround
Registers temporary streaming invokers that cover Area grown by Margin_cm (XY, world cm) so the ground streams in without a camera.
Declaration
bool StreamAround(UOrbdaleTerrainSubsystem& Terrain, const FBox& Area, double Radius_cm, double Margin_cm);- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrbdaleTerrainAsyncBase)
Description
A grid of markers 60 m apart, at most 64; they are removed when the node finishes.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Terrain | UOrbdale | — | — |
Area | const FBox& | — | — |
Radius_cm | double | — | — |
Margin_cm | double | — | — |
Returns
false when the world is gone.