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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · function

OrreryTerrainBrushPalette::

SelectBrush

Editor only

Pick Brush (null: Disc) in Props as a palette button does: the angle becomes the asset's default angle and the change is announced as a details edit (PostEditChangeProperty), so the tool sees it.

Declaration

void SelectBrush(UOrreryTerrainBrushMaskProperties& Props, UOrreryTerrainBrushAsset* Brush);
Header
#include "Tools/OrreryTerrainBrushPalette.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeDefaultMeaning
PropsUOrreryTerrainBrushMaskProperties&——
BrushUOrreryTerrainBrushAsset*——