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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · function

OrreryTerrainBrushPalette::

CollectSplatEntries

Editor only

The palette's splat buttons, after the brushes: each set's Splats in order (a null, repeated or unbaked splat is skipped), then Current when it is in no set (a splat picked elsewhere).

Declaration

TArray<FOrreryTerrainBrushPaletteEntry> CollectSplatEntries(TConstArrayView<UOrreryTerrainBrushSet*> Sets, UOrreryTerrainSplatAsset* Current);
Header
#include "Tools/OrreryTerrainBrushPalette.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Description

Only the Paint tool shows them.

Parameters

NameTypeDefaultMeaning
SetsTConstArrayView<UOrreryTerrainBrushSet*>——
CurrentUOrreryTerrainSplatAsset*——