Orrery Terrain · OrreryTerrainEditor module · function
OrreryTerrainBrushPalette::
CollectEntries
Editor onlyThe palette's buttons: Disc first, then each set's baked brushes in order (an unbaked or repeated brush skipped), then Current when it is in no set (a brush picked or imported elsewhere).
Declaration
TArray<FOrreryTerrainBrushPaletteEntry> CollectEntries(TConstArrayView<UOrreryTerrainBrushSet*> Sets, UOrreryTerrainBrushAsset* Current);- Header
#include "Tools/OrreryTerrainBrushPalette.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Sets | TConst | — | — |
Current | UOrrery | — | — |