Orrery Terrain · OrreryTerrainCore module · member function
Native::FTerrainReplica::
Repair
ExperimentalApply the authority's Repair record for the checkpoint that faulted: set its tiles exactly, replace the stack with its own, then hold the world to the checkpoint's SyncHash, adopt its next feature id and take its digest.
Declaration
EReplicaRepair Repair(const FNetRecordView& Record);- Header
#include "Native/Net/NetReplica.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread.
Description
The open stroke, if any, goes on; its rounding state is not repaired (a divergence there shows at the next checkpoint).
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Record | const FNet | — | Kind Repair, Seq the faulted checkpoint's (FaultSeq). |
Note.
Game thread. Records queued meanwhile stay queued; Pump goes on after a Repaired.