Orrery Terrain · OrreryTerrainCore module · member function
Native::FTerrainRepairSource::
Build
ExperimentalThe Repair record's payload for one request: every tile of the requested chunks whose content differs from the client's (a tile the authority does not hold goes as absent), coded as an undo patch codes them, with each sculpt code canonical (as the save codes it); and the stack, in the save's STAK form, when asked for.
Declaration
ERepairBuild Build(const FTerrainRepairRequest& Request, FTerrainNetRepair& Out) const;- Header
#include "Native/Net/NetRepair.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Any thread.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Request | const FTerrain | — | — |
Out | FTerrain | — | — |
Note.
Any thread. Cold codes are read from their pages on this thread.