Orrery Terrain · OrreryTerrainCore module · member function
Native::FTerrainHashTree::
Leaves
ExperimentalThe leaves as of the last Update with any tile: by field (sculpt, then channels by id), then chunk row, then column.
Declaration
void Leaves(std::vector<FSyncHashLeaf>& Out) const;- Header
#include "Native/Net/HashTree.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, like every FTerrainWorld write. (the rule of FTerrainHashTree)
Description
Appends to Out.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Out | std:: | — | — |