Orrery Terrain · OrreryTerrainCore module · struct
Native::
FGroundSampleRequest
What to sample: positions in, in metres, and which ground at what accuracy.
Declaration
struct FGroundSampleRequest- Header
#include "Native/GroundSampling.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- The batch ground sampler: height, face and smoothed normals, slope, paint weights, ground class and the answer's precision for many positions in one call, on any thread, with no allocation once its scratch is warm. (the header’s rule)
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
XY | const double* | nullptr | 2·Count doubles, x0 y0 x1 y1 …, world metres. |
Count | int32_ | 0 | — |
Surface | ESurface | ESurface:: | Top reads as Modified until an extension registers cover. |
Accuracy | EGround | EGround | — |