Orrery Terrain · OrreryTerrainCore module · member function
Native::FGroundHandle::
FGroundHandle
Overload 1
FGroundHandle();- Header
#include "Native/GroundHandle.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Acquire and Revision: any thread, no allocation, never blocks on IO. (the rule of FGroundHandle)
Overload 2
FGroundHandle(const FGroundHandle&) = delete;- Header
#include "Native/GroundHandle.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Acquire and Revision: any thread, no allocation, never blocks on IO. (the rule of FGroundHandle)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
| unnamed | const FGround | — | — |