Orbdale Terrain · OrbdaleTerrain module · function
OrbdaleTerrainQuality::
Refresh
Re-reads the profile's sources and writes its rows when the profile or its priority changed, or always with bForce.
Declaration
void Refresh(bool bForce = false);- Header
#include "OrbdaleTerrainQuality.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
Description
The module calls it after engine init and whenever r.OrbdaleTerrain.Quality, sg.LandscapeQuality or the project setting changes.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
bForce | bool | false | — |
Note.
Game thread. Does nothing before engine init.