Orbdale Terrain · OrbdaleTerrainEditor module · function
OrbdaleTerrainBrushPalette::
SelectSplat
Editor onlyPick Splat (null: none) in Props as a palette button does: the brush is cleared and the change is announced as a details edit.
Declaration
void SelectSplat(UOrbdaleTerrainBrushMaskProperties& Props, UOrbdaleTerrainSplatAsset* Splat);- Header
#include "Tools/OrbdaleTerrainBrushPalette.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Props | UOrbdale | — | — |
Splat | UOrbdale | — | — |