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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · function

OrbdaleTerrainBrushPalette::

GetThumbnail

Editor only

A 64 × 64 grey thumbnail of Brush's mask (the disc for null), made once per mask and kept until Shutdown; null before Startup.

Declaration

UTexture2D* GetThumbnail(const UOrbdaleTerrainBrushAsset* Brush);
Header
#include "Tools/OrbdaleTerrainBrushPalette.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeDefaultMeaning
Brushconst UOrbdaleTerrainBrushAsset*——