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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · function

Native::

FollowTileKey

The edit tile key (Y high, X low) of a world position, metres; tiles beyond +-16384 saturate.

Overload 1

The edit tile key (Y high, X low) of a world position, metres; tiles beyond +-16384 saturate.

uint32_t FollowTileKey(const FTerrainGrid& Grid, double X, double Y);
Header
#include "Native/GroundFollow.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Pure, any thread.

Parameters

NameTypeDefaultMeaning
Gridconst FTerrainGrid&——
Xdouble——
Ydouble——
Note.

Pure, any thread.

Overload 2

The tile key of a tile coordinate.

uint32_t FollowTileKey(int32_t TileX, int32_t TileY);
Header
#include "Native/GroundFollow.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Pure, any thread.

Parameters

NameTypeDefaultMeaning
TileXint32_t——
TileYint32_t——
Note.

Pure, any thread.