Orbdale Terrain · OrbdaleTerrainCore module · function
Native::
FollowTileKey
The edit tile key (Y high, X low) of a world position, metres; tiles beyond +-16384 saturate.
Overload 1
The edit tile key (Y high, X low) of a world position, metres; tiles beyond +-16384 saturate.
uint32_t FollowTileKey(const FTerrainGrid& Grid, double X, double Y);- Header
#include "Native/GroundFollow.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Pure, any thread.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Grid | const FTerrain | — | — |
X | double | — | — |
Y | double | — | — |
Note.
Pure, any thread.
Overload 2
The tile key of a tile coordinate.
uint32_t FollowTileKey(int32_t TileX, int32_t TileY);- Header
#include "Native/GroundFollow.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Pure, any thread.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
TileX | int32_ | — | — |
TileY | int32_ | — | — |
Note.
Pure, any thread.