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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FTerrainTransaction::

operator=

Declaration

FTerrainTransaction& operator=(FTerrainTransaction&&) noexcept;
Header
#include "Native/TerrainEdit.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread only. (the rule of FTerrainTransaction)

Parameters

NameTypeDefaultMeaning
unnamedFTerrainTransaction&&——