Orbdale Terrain · OrbdaleTerrainCore module · struct
Native::
FTerrainNetRepair
ExperimentalThe repair of one client after a checkpoint mismatch, placed at that client's position so ordering stays exact.
Declaration
struct FTerrainNetRepair- Header
#include "Native/Net/NetRecord.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
Description
Payload: a sculpt patch's tiles and a feature stack, each length-prefixed. The tiles are checked as DecodeSculptPatch checks them; the stack is checked for length only, and the world checks its content. At least one is non-empty.
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Tiles | std:: | — | Empty when only the stack differs. |
Stack | std:: | — | Empty when the stack matched. |