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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FSculptReplayer::

OpenStrokes

Experimental

Strokes a Begin opened that no End closed yet.

Declaration

uint32_t OpenStrokes() const;
Header
#include "Native/SculptReplay.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread only, like every FTerrainWorld write. (the rule of FSculptReplayer)