Orbdale Terrain · OrbdaleTerrainCore module · member function
Native::FJoinStreamWriter::
StreamBytes
ExperimentalThe whole stream's size, frames included; 0 before Prepare and after ReadFailed. A HeldCodes stream counts every code until its answer is applied.
Declaration
uint64_t StreamBytes() const;- Header
#include "Native/Net/NetJoin.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Construct and Prioritise on the game thread; Prepare on any thread (the save's work), at most once; after it, Produce on any thread, one call at a time, and Read on one thread at a time. (the rule of FJoinStreamWriter)