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Orbdale Terrain · OrbdaleTerrainCore module · member function

Native::FJoinStreamWriter::

StreamBytes

Experimental

The whole stream's size, frames included; 0 before Prepare and after ReadFailed. A HeldCodes stream counts every code until its answer is applied.

Declaration

uint64_t         StreamBytes() const;
Header
#include "Native/Net/NetJoin.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Construct and Prioritise on the game thread; Prepare on any thread (the save's work), at most once; after it, Produce on any thread, one call at a time, and Read on one thread at a time. (the rule of FJoinStreamWriter)